MOBA Games


Multiplayer Online Battle Arena (MOBA), also known as action real-time strategy (ARTS), is a sub-genre of strategy video games that originated as a sub-genre of real-time strategy, in which a player controls a single character in a team who compete versus another team of players. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths. Player characters typically have various abilities and advantages that improve over the course of a game and that contribute to a team's overall strategy. MOBA games are a fusion of action games, role-playing games, and real-time strategy games, in which players usually do not construct either buildings or units.

The genre largely began with Aeon of Strife (AoS), a custom map for StarCraft where four players each controlling a single powerful unit and aided by weak computer-controlled units were put against a stronger computer. Defense of the Ancients (Dota), a map based on Aeon of Strife for Warcraft III: Reign of Chaos and The Frozen Throne, was one of the first major titles of its genre and the first MOBA for which sponsored tournaments have been held. It was followed by the two spiritual successors, League of Legends and Heroes of Newerth, and eventually a sequel, Dota 2, as well as numerous other games in the genre such as Heroes of the Storm and Smite. By the early 2010s, the genre had become a staple of the emerging eSports scene.

History
The roots of the genre can be traced back decades to one of the earliest real-time strategy titles, the 1989 Sega Mega Drive/Genesis game Herzog Zwei. It has been cited as a precursor to, or an early example of, the MOBA genre. It used a similar formula, where each player controls a single command unit in one of two opposing sides on a battlefield. In 1998, Future Cop: LAPD featured a strategic Precinct Assault mode similar to Herzog Zwei, in which the players could actively fight alongside generated non-player units. Herzog Zwei's influence is also apparent in several later MOBA games such as Guilty Gear 2: Overture (2007) and AirMech (2012).

Gameplay
There are two opposing teams whose goal collectively as a team is generally to destroy their enemy's base to win, though some games have the option of different victory conditions. Each team most typically consists of five players. Typically, there is one main structure which must be destroyed to win; destroying other structures within the opposing team's base may confer other benefits. Defensive structures, which are usually automatic "sentry guns", are in place to prevent this, as well as relatively weak computer-controlled units which periodically spawn at each base and travel down predefined paths toward the opposing team's base. There are typically 3 "lanes" that are the main ways of getting from one base to another; in between the lanes is an uncharted area called the "jungle." A player controls a single powerful in-game unit generally called a 'hero'. When a hero stands near a killed enemy unit or kills an enemy unit, it gains experience points which allow the hero to level up. When a hero levels up, it has the ability to strengthen its abilities, of which it typically has four. When a hero dies, it has to wait a designated time, which generally increases as it levels up, until it revives at the team's base.

Roles
In most MOBAs, players assume specific roles such as carry, support, and tanker; the number and type can differ depending on the game. The carry role is expected to scale and itemize themselves to do the most damage against enemy characters and objectives but may also require protection and assistance from their team members. Supports are characters who support the entire team, they have abilities that are meant to aid allies and disable or slightly harm enemies. Some supports have healing abilities which can be very useful in fights, giving health to an ally while the enemy is losing more and more of theirs. Ganker roles are flexible, as they have both carry and support skills that are used to disrupt and eliminate enemies, thus giving their teammates an advantage over their opponents. According to Nuangjumnong Gavrilova, tankers can "act as a strategist, decision-maker or supporter depending on the team's needs." Player roles can also be classified by the particular lane they are focusing on, such as "Top-land", "Mid-land", and "Bottom-land".

Source: Wikipedia

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